I couldn't find a thread for either of these. So here it is. These are the two webcomics from the site Giant in the Playground. Order of the Stick is a long-running comic (up to 399 so far) following a group of stick figure characters in a D&D type world. It's funny as hell.
Erfworld is a new comic (only 16 so far). Until issue #16 I really wasn't enjoying it overmuch. It was rather confusing, I thought. Now I can finally see where it's going, and I am kinda excited actually. I think it's gonna be good.
So if you haven't read these comics, you totally should. If you have, then let's get some discussion.
I love both of these comics. Erfworld has a different type of humor than OotS that I find amusing. It's not the same as Oots, but I still get a few chuckles out of it.
D+D is an interesting beast. I don't consider myself a "true nerd" because I actually spend a lot more time with Acting and such than gaming, but it's something I caught on to really quickly. The key is who you play with, and how you play. Because a bunch of actors taught me how to play, I learned the game from a more story-telling then "1337-ness, I am teh haxxorz!" point of view. For that reason, I enjoy playing it. My friends and I are playing a Star Wars RPG right now, and it's pretty kickass. We play once a month or so, give or take thanks to rehearsals. It's the epitome of nerdy, and yet you can have a lot of fun doing so. Wholeheartedly recommend.
and yeah, OotStick hits the nail on the head with D+D humor.
I Order of the Stick. Unfortunately, I am not caring for Erfworld that much yet, but I will give it a little bit more time. It seems like it could be okay, but the way that they say some of the things in it really annoy me and make just want to puke. I hate baby/bad english. It does do a really good at explaining some of the DnD mechanics. In fact, from now on, when I am teaching someone how to play, I am going to direct them to Giant in the Playground. That way, they can be amused by the game that they are about to try and they can learn a little bit about the game as well. Another cool thing about the site is the little add-ons it has for DnD. I really enjoy those.
Fair enough Shura. I probably won't ever use them either, I just thought that they were a really neat thing to have on there. You get to see a lot of creativity that way. And, yes, Data, many fans are saying that, and I agree with them.
I was going to create a thread for oots, but I thought it would be of very limited interest. Some of the rule jokes are funny, some are just seem to be a repetitive.
I read the comic with my sons. It's usually a pretty good laugh at least every second one.
I tried to decipher the code the rogue was speaking in, but it's different every day. A couple of times it was obvious someone repeated what she said, so that gave it a promising start.
Most of my favorites involved the thief, like when the paladin tries to do a detect evil on him.
Yeah, I went through the same thing decoding her speech at first. It took a lot of work to even figure out that the code was different every time. That really hacked me off. So after the first few I gave up, until the last one or two before she starts speaking normally again. Those had her talking a whole lot, and I was able to figure it out. Thank goodness he was only using direct substituton and not something crazier.
some of the substitutions were easy to figure out, especially when used with double letters, apostrophes, and the 3 letter words. invariably, one of the 3 letter words would be "the" or "and" and given context, it would be easy to piece out most of what she was saying. Combinations such as "D'me" or "G'v" would always be "I've" or "I'm" which is basically 2 or 3 free letters in the cipher.