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ShiryokuJournalSkinning & Rigging Notes W2

July 21st, 2009

Skinning & Rigging Notes W2

Layers... are important. Use three sheets of paper icon in top right of MAX to manage layers.

Bone tools allow you to create bones. Under animation>Bone Tools. Create bones in orthographic view, never perspective.


Oh man... I want to go home and watch Watchmen... I've watched a bit of it since I bought it but I've had to run errands all day... that blu-ray has amazing sound quality. The Director's Cut is the definitive way to watch the movie...

Edge loops look like spiderwebs... good way to keep quads going in model.

Bone Tools: Remove: removes bones, refine: adds bones, change root: allows you to select a new parent for bone structure.

Use Layer Manager to freeze mesh when making bones... makes things a lot easier.

BREAK TIME!

Now the program is being a little butthole... and freezing everything I create... but we're making bones in a foot... I guess I'll follow the tutorial later. Nevermind it's working now... I wish I could take a quarter off and get a job for a little bit, just to get some extra cash.

Break Time...

Adding an extra joint in the knee makes the movement more realistic.

Create a target for swivel angle. To prevent sliding, change parent to IK Goal.


Oh well... class is over! YAY WATCHMEN TIME!!! And food... that would be good too.